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When starting a new game, you are immediately presented a choice of turning the adjacency restriction on or off. If it's set to On (top choice), then movement becomes impaired near enemy units. It won't affect flying units nor units that have Cut skill.

Basic Gameplay

The system in Ohzoku is broken down to 2 points, mission selection and battle.

Mission Selection (ミッション選択)

Mission selection screen

Mission selection screen

Please look at the picture for easier navigation.

On the left side of the screen is a list of available missions/events. Missions marked in red are storyline-missions, missions marked in blue are side-missions, while missions marked in black are events (not necessarily H). Take note that side-missions don't advance the story and mostly used for grinding purpose. As the difficulty of storyline-missions scales as the story progresses, it is suggested to always keep all combat units properly-leveled via side-missions grinding, more specifically with Rigorous Training (厳しい実践訓練) mission.

On the upper right of screen, a panel lists the current army stats:

Just below the aforementioned options, there are 3 buttons that mainly feature units-management function:

Mission (Battle)

With your squads ready, it is time to confront the opponents.

Mission Screen

Mission Screen

To the left is an example of battle layout. Every mission has a primary objective that you have to complete, be it to conquer a specific location, find certain items, explore certain areas, or conquer all territories within the land. In order to claim a territory for your own, you need to assign a squad and make them occupy that area for specific number of turns; the number of turn required to take control of an area is indicated by the blue bar just below the area's name.

If an area is already occupied by enemies, you need to eliminate all of them before you can claim it. Because the number of squads you can bring to a mission and turns you may take is limited, you need to calculate your moves and initiate the most efficient way to engage opponents because you will most likely be outnumbered in almost all of scenario.

Combat

Combat Screen

Combat Screen

Upon engaging enemy squads during mission, you will be presented with a screen such as the picture to the right.

Every class has specific movement range; the higher it is, the more areas your units can cover in one turn movement. When an enemy unit is within effective range of your unit, you will be able to use your offensive skills to dish out damage. Know-who and know-how are pretty important to formulate strategy. With that being said, please refer to Unit Types for further explanations.

General Tips

Below is a list of general tips. Please keep in mind that these points don't always have to dictate your approach on the game. Being able to read situations and adapt is highly encouraged.